Saturday, 2 February 2008

I do not use this journal anymore

For more information, please check my website, which is finally online again - .

Thursday, 8 February 2007


Today I was thinking about writing user-stories for Rita's Quest project. After some reading I can see that in the case of my project user-stories will not be so much different from project specification, because specification is written in the same fashion as common user-stories. Nice, this saves some time.

Monday, 29 January 2007

The End of the Game

Game ends when Rita destroys the last large city. After activating self-destruction system in the last city she has 30 seconds to send her coordinates to the Kingean crew so they can teleport her back to Kingea.

The First Level

Mission objective: To destroy small Khaar city.
In order to successfully fulfill the objective, Rita has to find two so-called “power plant rooms”, and press self-destruct buttons there.

Rita's Quest - The Story

The one and only known planet of the Orion galaxy inhabited by humans, the planet Kingea, has been invaded by aliens from the neighbor planet Axxis. Kingeans fought Axians for centuries and the war left only few thousand living Kingeans, while Axians are constantly increasing in number. The only hope of survival lies in hands of a clever girl named Rita who volunteered for enormously risky mission to activate all bombs in big Axian cities. - Kingean scientists recently discovered that every Axian town has self-destruction system. The mission is considered as suicidal because none has maps of Axian cities, so Rita is on her own...
Furthermore, Kingeans has enough power just to teleport her only twice – once to Axxis, to a small city named Khaar – the only one they certainly know where it is, and eventually the second time, if Rita survives and sends her coordinates by telecommunication channel which is always open, back to Kingea, after her mission is over.
Axian cities are all underground. They consist more or less of complex halls and large caves, connected by corridors and steps. For intercity travels Axians use teleportation rooms, from which they beam-up to specific city. Each teleportation room connects to only one Axian city.
On her way through Axxis Rita will find many useful items which would improve her abilities, armor, health, and some of they will even give her some powers she has only dreamed of. As she spends more time on Axxis her knowledge of Axians will increase, she will learn where lies their weaknesses and strengths. She will also be able to learn about their technology, and be able to make and use many powerful items they used against her people.

Sunday, 28 January 2007

Let the game begin!

The Rita's Quest project has started. I still do not know in which programming language I am going to implement my ideas and plans. I thought to write server and client in two different languages - server in D, client in C#. It does not matter so much, C++ or JAVA would be OK for both server and client as well. For now, what matters is to do a good analysis, plan and design (UML). Implementation can wait - when I finish my design I can easily generate stubs of important modules (classes) and start working on the actual implementation. The whole Rita's Quest story is coming soon, together with the first level, game goals, and ideas for improvements.
It is important to note that I have chosen Agile Development method for this project, mostly because it fits my ideas of how software should be developed. I will most likely use Extreme Programming agile method for this project.